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地板
发表于
2018-6-7 14:14:52
来自手机端
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只看该作者
代码 [UserCustom DeviceProfile]
+CVars=r.MobileContentScaleFactor=1
+CVars=r.MobileSimpleShader=0
+CVars=r.UserQualitySetting=0
+CVars=r.MaterialQualityLevel=1
+CVars=r.ShadowQuality=3
+CVars=r.Shadow.MaxCSMResolution=2048
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=2
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=1
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=2
+CVars=r.MaxAnisotropy=8
+CVars=r.Streaming.PoolSize=300
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=1
+CVars=r.PUBGVersion=5
+CVars=r.UserHDRSetting=3
+CVars=r.MobileHDR=0
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=3
+CVars=r.LightShaftQuality=1
+CVars=r.Mobile.TonemapperFilm=1.0
+CVars=r.Mobile.AlwaysResolveDepth=1.0
+CVars=r.UserMSAASetting=1
+CVars=r.MobileMSAA=4
+CVars=r.MSAACount=4
+CVars=r.DefaultFeature.AntiAliasing=3
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.Mobile.AlwaysResolveDepth=1
+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch
+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch_depth_stencil
+CVars=r.OpenGL.StripExtensions=GL_OES_depth_texture |
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