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直接下载刺激战场助手
https://share.weiyun.com/5mdhdDF
最新的4.0助手可以在右上角点出配置大全。
里面的有很多配置可自行选择,也可自行DIY合适自己的配置
以下是自用配置
HDR极限无阴影 去除阴影
设置了远处细节显示,可以看到更远的细节
缺点发热量巨大,无散热环境不建议使用
[UserCustom DeviceProfile]
+CVars=r.PUBGQualityLevel=3
+CVars=r.PUBGMaxSupportQualityLevel=3
+CVars=r.UserQualitySetting=2
+CVars=r.PUBGLDR=1
+CVars=r.PUBGMSAASupport=1
+CVars=r.PUBGDeviceUpdateFlag=0
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=60
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=60
+CVars=r.PUBGCRLRuntmieMinMem=2.5
+CVars=r.PUBGRenderSwitch=1
+CVars=r.ShadowQuality=3
+CVars=r.MobileContentScaleFactor=1
+CVars=r.TagCullingSupport=1
+CVars=r.MobileHDR=1.0
+CVars=r.Mobile.SceneColorFormat=2.0
+CVars=r.UserHDRSetting=1
+CVars=r.BloomQuality=3.0
+CVars=r.LightShaftQuality=1.0
+CVars=r.Mobile.TonemapperFilm=1.0
+CVars=r.Mobile.AlwaysResolveDepth=1.0
+CVars=r.ACESStyle=3.0
+CVars=r.UserMSAASetting=1
+CVars=r.DefaultFeature.AntiAliasing=3.0
+CVars=r.MobileMSAA=4.0
+CVars=r.MSAACount=4.0
+CVars=r.MaterialQualityLevel=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=2
+CVars=r.MaxAnisotropy=8
+CVars=r.Streaming.PoolSize=300
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=1
+CVars=r.PUBGVersion=3
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.Android.DisableVulkanSupport=0
+CVars=r.Android.DisableOpenGLES31Support=1
+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch
+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch_depth_stencil
+CVars=r.OpenGL.StripExtensions=GL_OES_depth_texture
以下是流畅极帧
添加了优化代码
看人方便,发热量适中
[UserCustom DeviceProfile]
+CVars=r.PUBGQualityLevel=2
+CVars=r.PUBGMaxSupportQualityLevel=1
+CVars=r.UserQualitySetting=0
+CVars=r.PUBGLDR=1
+CVars=r.PUBGMSAASupport=1
+CVars=r.PUBGDeviceUpdateFlag=0
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=60
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=60
+CVars=r.PUBGCRLRuntmieMinMem=2.5
+CVars=r.PUBGRenderSwitch=1
+CVars=r.UseProgramBinaryCache=1
+CVars=r.UseShaderPrecompileCount=1
+CVars=r.UseShaderPrecompileMemLimit=2560
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=1.0
+CVars=r.TagCullingSupport=1
+CVars=r.MobileHDR=0.0
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=r.UserHDRSetting=1
+CVars=r.ACESStyle=3
+CVars=r.UserMSAASetting=1
+CVars=r.DefaultFeature.AntiAliasing=3.0
+CVars=r.MobileMSAA=2.0
+CVars=r.MSAACount=4.0
+CVars=r.MaterialQualityLevel=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=0.6
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=0
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=200
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.PUBGVersion=4
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=0
+CVars=r.Android.DisableVulkanSupport=0
+CVars=r.Android.DisableOpenGLES31Support=0
+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch
+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch_depth_stencil
+CVars=r.OpenGL.StripExtensions=GL_OES_depth_texture |
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