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7#
发表于
2018-4-29 20:35:49
来自手机端
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只看该作者
4。想用我的代码也行。
[UserCustom DeviceProfile]
+CVars=r.PUBGQualityLevel=2
+CVars=r.PUBGMaxSupportQualityLevel=2
+CVars=r.UserQualitySetting=2
+CVars=r.PUBGLDR=1
+CVars=r.PUBGMSAASupport=4
+CVars=r.PUBGDeviceUpdateFlag=0
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=40
+CVars=r.PUBGDeviceFPSHigh=40
+CVars=r.PUBGDeviceFPSHDR=40
+CVars=r.PUBGCRLRuntmieMinMem=2.5
+CVars=r.PUBGRenderSwitch=1
+CVars=r.UseProgramBinaryCache=1
+CVars=r.UseShaderPrecompileCount=1
+CVars=r.UseShaderPrecompileMemLimit=2560
+CVars=r.ShadowQuality=3
+CVars=r.MobileContentScaleFactor=1
+CVars=r.TagCullingSupport=1
+CVars=r.MobileHDR=1.0
+CVars=r.Mobile.SceneColorFormat=2.0
+CVars=r.UserHDRSetting=3
+CVars=r.BloomQuality=3.0
+CVars=r.LightShaftQuality=1.0
+CVars=r.Mobile.TonemapperFilm=1.0
+CVars=r.Mobile.AlwaysResolveDepth=1.0
+CVars=r.ACESStyle=0.0
+CVars=r.UserMSAASetting=1
+CVars=r.DefaultFeature.AntiAliasing=0.0
+CVars=r.MobileMSAA=4.0
+CVars=r.MSAACount=4.0
+CVars=r.MaterialQualityLevel=1
+CVars=r.Shadow.MaxCSMResolution=1024
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0.7
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=2
+CVars=r.MaxAnisotropy=8
+CVars=r.Streaming.PoolSize=300
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=1
+CVars=r.PUBGVersion=4
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=0
+CVars=r.Android.DisableVulkanSupport=0 |
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